Fixed memory overwrites in the shader module. Created vertex buffers in default pool instead of managed pool if managed pool fails. Error handling in vertex processors improved. Reused vertexbuffer declarations in several locations. Slight performance improvements in ThreadPool. Performance and memory improvements to the container templates. Fixed some memory fragmentation for performance improvements. Memory performance improvements in the mesh renderer. Changes to the filesystem for Fmodex to avoid file format errors. Fmodex.dll updated to version 4.10.01 (fixing potential freezes or crash). Changed control order for PrefetcherJob destruction to avoid deadlocks (and possible crashes).
Fixed one crash bug when using teleport stone. Fixed crash bug within entity manager - occurs potentially during main gameplay. Fixed crash bug in physics and character controller - occurs potentially during main gameplay. Fixed a crash bug where entities were cached out even though they were still in use. Fixed access violation exception on program termination - crash during exit. Purged all regular caches before loading a savegame - further reducing the memory leak during save/load. Unload caches before game restart (further reduction on memory leaks while saving/loading). Improvements to the memory logging system - giving more detailed protocols of memory allocation activities. Fixed several uninitialized memory reads (potentially resulting in unstable or unpredictable runtime behavior). Several shader enhancements to improve memory usage. Fixed some potential memory leaks in scripts. Remaining memory impact during save/load reduced from >100MB in some cases to typically less than 1,5MB - thus increasing game stability significantly. Fixed memory leak which produces 84+20 bytes leaks for each savegame when entering the load screen. Fixed a potential memory leak which would result when an insert operation fails. Improved memory allocation for memory streams in filesystem/streams. Fixed memory allocation error when saving. Error handling in memory pool improved. New memory manager implemented to improve performance and stability.
GOTHIC 3 WHERE IS THE GURU PATCH
All other changes will work fine, so I recommend installing the patch anyway (back them up before doing so, though). Those are the only fixes you will miss if you want to use your old saves. Unable to move and at your most vulnerable, the giant cock finally lodges itself in your anus, where it rests comfortably for 4, maybe 5 hours. That's when the giant cock slaps you across the cheek, causing you to fall out of your chair. Eventually, this giant cock is penetrating your gray matter, and you begin to lose control of your motor skills. You think to yourself "Well, at least I got that out of the way", but then the giant cock rears back and stabs your eye again, and again, and again.
But then, at the last moment, it changes trajectory and hits you in the eye. And you're like "Oh man, I'm gonna have to suck this thing", and you brace yourself to suck this giant cock. Imagine a giant cock flying towards your mouth, and there's nothing you can do about it.
GOTHIC 3 WHERE IS THE GURU MAC
If I had the choice between being gay and owning a Mac, I would rather be gay, because if I owned a Mac I would be both gay and own a horrible computer. The hardest thing about getting a Mac is telling your parents that you're gay.
GOTHIC 3 WHERE IS THE GURU PC
Reasons why it’s worth to be a PC gamer in 2012. Member of the Glorious PC Gaming Master Race.